Aggregated review · rkApps
FSRealistic+: the add-on whose own store listing shouts at you not to buy it
FSRealistic+ is a genuine step up on FSRealistic Pro. It also needs a $30 camera add-on that is still experimental and still has no VR — and Pro costs exactly the same.
Ray · August 29, 2026 · 13 min read

Aggregate score: 3.6 / 5 — from 21 sources
- Core function accuracy: 4.2/5
- Feature depth: 3.8/5
- Integrations: 3.0/5
- Interface: 4.3/5
- Performance & stability: 3.5/5
- Value: 2.8/5
The verdict
A good immersion add-on sold behind a bad purchase. FSRealistic+ moves the camera on every axis instead of one, replaces stereo panning with real 3D spatial audio, and lives inside the simulator as a native toolbar panel rather than an alt-tab window — and the people who own it are, almost without exception, glad they do. But it will not start without ChasePlane, a separate $30 add-on that Parallel 42 still sells as an "EXPERIMENTAL release" seven months on, that switches off the simulator's own camera system, and that does not work in VR. FSRealistic Pro costs the identical $29.99, needs nothing, covers MSFS 2020 and 2024, and flies in VR. If you already own ChasePlane, the upgrade is around $8 and you should take it today. If you do not, this is a $60 answer to a question FSRealistic Pro already answers for $30.
What owners consistently praise
- The native in-sim toolbar panel is the change every upgrader mentions first, and it works — no alt-tabbing, no separate Windows app to manage
- All-axis camera motion is a real, demonstrable advance on FSRealistic Pro's single vertical axis, as one Steam user explained to another on 28 April 2026
- The default per-aircraft profiles are well judged outside airliners — three AVSIM posters independently confirmed the GA "piston" profile loading correct sounds on the Black Square Baron on 4 and 5 February 2026
- rkApps support is fast and personal: a launch-day install failure on 3 February 2026 was resolved by the next day with, in the customer's words, two hours of work and many emails
- A 7-day free trial exists and converts — one AVSIM user tried the demo and bought after a single flight — which is more than ChasePlane offers
- The ChasePlane requirement was disclosed in the first announcement on 1 October 2025 and is restated in the product title at every store; nobody was hiding it
- Nine builds between v1.1.0 and v1.1.9, with a changelog that names the specific crashes and camera faults being fixed
What keeps coming up as a problem
- The real cost is $29.99 plus a required $30 ChasePlane licence — a figure two separate AVSIM posters arrived at independently on 24 April 2026, one noting it is the price of MSFS 2024 itself
- The most-endorsed post in the entire launch thread is a refusal to buy: JYW, 2 February 2026, fifteen likes, declining to purchase a full-priced camera add-on he does not want in order to make this one work
- ChasePlane is still sold as an "EXPERIMENTAL release" on Parallel 42's own store as of 19 August 2026, seven months after FSRealistic+ shipped depending on it
- No VR at all — ChasePlane's limitations page says VR in MSFS 2024 is "currently not supported", and Parallel 42's 7 April 2026 note promises work but explicitly refuses a timeline
- Buying in replaces the simulator's camera system outright, which also disables camera control in the default replay system and GEES, night vision goggles, checklist camera moves, and Xbox-controller-as-primary setups
- FSRealistic Pro is the same $29.99, requires nothing, supports both MSFS 2020 and 2024, and works in VR — so "+" is a fork with a toll, not a premium tier
- Some content went backwards: a user counted fewer sound variants than Pro on 5 February 2026 and reported the airfield ambience effect removed entirely
- There is no manual of any kind — two AVSIM users looked on 24 April 2026 and found none, and the thread immediately filled with a hallucinated feature description nobody could verify
On simMarket the product is not called FSRealistic+. It is called FSREALISTIC+ MSFS24 (CHASEPLANE REQUIRED), and the first line under Requirements reads, in capitals, with four exclamation marks: "CHASEPLANE REQUIRED !!!! DO NOT PURCHASE IF YOU DO NOT OWN CHASEPLANE !!!!" Directly beneath it: "NO EXCHANGES OR REFUNDS GIVEN!"
Nobody writes a product title like that unless people have already bought the thing by accident.
Here is what the shouting is about. FSRealistic+ costs $29.99. It does not run without ChasePlane, which is a separate $30 camera add-on from Parallel 42, which as of today is still sold as an "EXPERIMENTAL release", which replaces your simulator's built-in camera system outright — Parallel 42's own words: default camera features "will be inaccessible" — and which does not work in VR. Meanwhile the previous version, FSRealistic Pro, costs exactly the same $29.99, needs nothing else, covers MSFS 2020 and 2024, and does work in VR.
So the review almost writes itself, except that it doesn't, because the product is good. The in-sim panel is the thing everybody who upgraded mentions first. The all-axis camera work is a real advance on Pro's single vertical axis. The default aircraft profiles are unusually well judged. rkApps' support fixed a launch-day install failure with, in the customer's own words, two hours of work and many emails. And the ChasePlane requirement is not cynical bundling — it is architectural, it was disclosed in the very first announcement on 1 October 2025, four months before release, and the most level-headed post in the whole launch argument points out that if you strip ChasePlane out, most of what makes this a new product goes with it.
The question is not whether FSRealistic+ is good. It is whether you should spend sixty dollars to find out.
We read twenty-one sources for this review: four store listings and their rating spreads, the developer's own product pages and undated changelog, Parallel 42's product page and published limitations list, three forum threads running from 2 February to 28 April 2026, four written outlets, two video reviews, and a further Parallel 42 release note from 7 April 2026 that changes one of the answers below.
What you are actually buying
Two purchases, and you need both.
| FSRealistic+ | FSRealistic Pro | |
|---|---|---|
| Price (rkApps store) | $29.99, currently $20.10 | $29.99, currently $20.10 |
| Requires ChasePlane | Yes, $30 extra | No |
| Simulators | MSFS 2024 only | MSFS 2020 and 2024 |
| VR | No | Yes |
| Interface | Native in-sim toolbar panel | External Windows app |
| Camera axes driven | All | Vertical only |
| Free trial | 7 days | 7 days |
Note the first row. FSRealistic+ is not a premium tier above Pro — it is the same price as Pro. It is a fork, and the fork costs you an extra $30 to walk down.
Prices across the other stores, all currently running the same 33% August sale: simMarket €24.99 (now €16.74, sale ending in mid-September), Contrail $19.87, Aerosoft $20.09, iniBuilds £21.99 excluding VAT. Upgrade pricing for existing FSRealistic Pro owners is where this gets genuinely attractive — $7.95 at Contrail with code FSRPLUS-UP, around $8 at simMarket and iniBuilds, and AVSIM users reported paying $9 at flightsim.to and Just Flight in February. ChasePlane itself is $30 direct from Parallel 42 and is not discounted.
In the box: over 35 effects (rkApps says 35 on some listings, 37 on others), full 3D spatial audio in place of stereo panning, all-axis camera motion, custom sound support, per-aircraft profiles, and rkApps Cloud for profile backup and community sharing. Version 1.1.9 at the developer's store; Aerosoft was still serving 1.1.8 when we checked.
Both products have a 7-day free trial. ChasePlane does not. That asymmetry matters more than anything else in this section: you can test the $29.99 half of a $60 purchase and not the $30 half.
What the community consistently praises
The in-sim panel, first and loudest. Turning FSRealistic from an alt-tab Windows application into a native MSFS toolbar panel is the change everyone notices. It caused exactly one predictable problem — AJZip2 went looking for it in Task Manager on 3 February 2026 and could not find it, because it is no longer a Windows program — and that was cleared up in one reply. alexcolka, the same day, called the panel the feature he liked and then immediately wished for it without the ChasePlane requirement, which is the whole review in two sentences.
The camera work, second, and this is the concrete answer to "what does the extra $30 actually buy". Steam's Maki put it cleanly on 28 April 2026: with Pro only the vertical axis moves, with FSRealistic+ every axis moves, and the audio is better too. That is not marketing — it is a user explaining the difference to another user who was reluctant to install ChasePlane at all.
Third, the default profiles, and specifically that they are not airliner-centric. kerosene31 worried on 4 February 2026 that toilet-flush and cabin-chatter effects would be absurd in a Beech Baron; mmaclauchlan flew the Black Square Baron the same day and reported the right noises were already set; MrBitstFlyer confirmed on 5 February that the GA profile is called "piston" and works out of the box. Three independent posts inside thirty-six hours, all landing the same way.
Fourth, support. Eriktu01 could not launch the product at all on 3 February 2026 — the executable would not run from the sim icon or manually — and was back the next day reporting the problem "resolved very professionally by someone from RkApp", after two hours of work, many emails and a new build. For a launch-week failure on a $30 utility, that is a good outcome.
And fifth, though it belongs as much to the seller as the developer: the disclosure. The ChasePlane requirement was in the first public announcement on 1 October 2025. It is in the product title on simMarket, in a red READ FIRST block on rkApps' own page, in the iniBuilds copy ("will not work without it"), and on Aerosoft and Contrail. Whatever else is arguable here, nobody was hiding it.
What keeps coming up as a problem
The total price — still open, and it is the loudest complaint by a distance
The most-endorsed post in the entire launch thread is a refusal. JYW, 2 February 2026, fifteen likes and five further reactions: having ChasePlane as a requirement removed any interest he had, and he is not buying a full-priced camera add-on he does not otherwise want just to make this work. monica6211 agreed within twenty minutes and hoped for a version without the requirement. Nearly three months later the arithmetic had not moved: kerosene31, 24 April 2026, owns and likes both — "Overall they both cost $60, which is significant". CFIJose, same thread, same day: "At $60, that's the cost of MSFS 2024."
Nobody in the record disputes the number. The disagreement is entirely about whether it is worth it.
ChasePlane is still experimental — still open
SierraDelta asked the sharp question on 3 February 2026: is it not slightly strange to release a product that requires another product still labelled Experimental? Seven months later, on 19 August 2026, ChasePlane's Parallel 42 store page still opens with "This is an EXPERIMENTAL release." Parallel 42 said as recently as 7 April 2026 that MSFS 2024 betas ship without notice and ChasePlane may break with future ones.
No VR — still open, with a stated intention and no date
ChasePlane's own limitations page says of VR in MSFS 2024: "Currently not supported. You will encounter issues in VR, try at your own risk." GCBraun flagged the timing on 3 February 2026. sleightflight, on 21 February 2026, said he flies only in VR now and would not upgrade. AJZip2 found out the hard way, having bought the upgrade through Just Flight with, by his own admission, very little research — he missed both the ChasePlane requirement and the VR problem, went back to FSRealistic Pro instead, and reported on 4 February 2026 that Pro is great in VR in MSFS 2024. He is the customer that simMarket's shouting title exists to prevent.
Parallel 42's 7 April 2026 note says the new Asobo Camera API opens a viable path to VR and that work begins once Sim Update 5 leaves beta, with — their words — no timeline promises. Believe it when it ships.
What ChasePlane takes away as well as adds — still open, partly fixed
Because ChasePlane replaces the sim's camera system rather than sitting alongside it, buying FSRealistic+ has consequences nobody advertises. Parallel 42's published list, which they preface with "Please do not purchase if you think you will be affected by any of them", includes: no night vision goggles, no camera control during the default replay system or anything built on it such as GEES, no camera movement when clicking a checklist item, depth of field only in world views, and a warning that an Xbox controller cannot be both your flight control and your camera control.
One item on that list has since been fixed and the correction matters: an AVSIM poster warned on 24 April 2026 that Career mode was affected, but Parallel 42's SU5 beta build of 7 April 2026 had already restored toolbar add-ons, ChasePlane included, in Career mode. We could not find Career mode on the current limitations page. Treat that particular warning as out of date.
Some content went backwards — still open
This one complicates the "next-generation evolution" framing more than anything else in the record. wiltzei, after a couple of hours with it on 5 February 2026, counted what Pro had shipped with — ten rumbles, seven ground effects and winds, thirteen touchdowns, thirteen shakes, five taxis — and reported that FSRealistic+ carries fewer, and that the airfield ambience effect he had enjoyed in the previous version is simply gone. rkApps' own listings support the direction of travel: FSRealistic Pro is sold on "40 camera and sound effects", FSRealistic+ on "over 35".
No manual — still open
CFIJose went looking on 24 April 2026 and said he found it hard to believe the developer has no PDF manual on the website. kerosene31 checked and confirmed there is none. The consequence appears in the same thread a few posts later, when CFIJose pasted an AI-generated description of a "Seatbelt Light" effect and asked someone to confirm it; kerosene31 loaded the default 737 and found nothing of the sort. In the absence of documentation, people guess.
Per-repaint profiles — still open
kerosene31, 24 April 2026: profiles attach to individual liveries, so every repaint of the same aeroplane needs configuring or importing separately. He has several Black Square Barons and Bonanzas, some set up correctly and some not. He calls it a headache while being clear he still recommends the product.
Performance and stability
Mixed, and thinly sourced on frame rates.
The only measured figure in the record is Digger57's, on 4 February 2026: an IFR flight from ENKB to EHGG in the Flysimware C414AW ran at 60 fps without FSRealistic+ and 45–55 with it. He called it acceptable and moved on. One data point on one aircraft is not a verdict, but nobody posted numbers contradicting it either.
Stability has improved across nine builds, and the changelog is honest about what it is fixing. v1.1.2 fixed a service crash that hit anyone with no default Windows audio device selected. v1.1.4 fixed the ground roll effect moving the camera while the aircraft was stationary and retuned Touchdown Main, which many users had complained was too aggressive on soft landings. v1.1.7 fixed multiple crash causes and added a troubleshooting wizard for service connection failures — and then broke something, because v1.1.8 exists solely to fix a crash affecting people who had installed v1.1.7. v1.1.9, the current build, improves memory usage and connection stability.
Two unresolved conflicts are worth knowing about. FPVSteve, developer of Self-Loading Cargo, reported on 24 April 2026 that FSRealistic caused the FSLabs A321neo to reset its systems during pushback, and stopped using it. And SN737 reported on 5 February 2026 that on the 7-day trial, with ChasePlane installed, none of the physics effects worked in the PMDG 737-800 — only the sounds. Nobody in the thread reproduced or resolved it, and the same effects were working fine for other users in GA aircraft and helicopters.
The changelog has no dates on it, which makes it impossible to say how quickly any of these were addressed. That is a small thing to fix and rkApps should fix it.
Who should buy it
If you already own ChasePlane and FSRealistic Pro: buy the upgrade immediately. It is $7.95 to $9 depending on the store, you already own the expensive dependency, and every objection in this review is about the dependency. This is the profile the product was built for and it is an easy yes.
If you already own ChasePlane but not FSRealistic: take the 7-day trial, then buy it. At $20.10 in the current sale you are paying sale price for the audio and motion layer on a camera system you have already committed to.
If you own neither, fly on a monitor, and want the most immersive setup available: buy both, but in this order — read Parallel 42's known limitations page first, then buy ChasePlane, then trial FSRealistic+ for seven days before paying for it. Doing it the other way round means spending $30 on the untrialable half first.
If you fly in VR: do not buy this. Not "wait and see" — do not buy it. ChasePlane does not support VR in MSFS 2024, Parallel 42 will not commit to a date, and FSRealistic Pro costs the same money and works. AJZip2 made this exact mistake in February and ended up happier with Pro.
If you are still on MSFS 2020: do not buy this either. It is MSFS 2024 only. Pro covers both.
If you own FSRealistic Pro, do not own ChasePlane, and are content with Pro: stay where you are. You would be spending roughly $38 to gain camera axes and spatial audio, and to lose VR. That is a bad trade unless you actively want a new camera system.
If you rely on the default replay system, GEES, night vision goggles, or an Xbox controller as your primary flight control: read the limitations page before you spend anything. The problem will not be FSRealistic+; it will be what ChasePlane switches off underneath it.
Where it stands today
FSRealistic+ is a better piece of software than FSRealistic Pro and a worse purchase than FSRealistic Pro, and both of those statements are about the same fact. rkApps built their new version on top of somebody else's camera engine because that is the only way to get motion on every axis, and Georgleboui made the fair point on 2 February 2026 that if you take ChasePlane out, what is left is spatial sound and custom sound support — real improvements, but not a new product. The dependency is honest engineering. It is also a $30 toll gate on a $29.99 add-on, in front of software that has been "experimental" for seven months and does not do VR.
The store ratings look better than that summary suggests, and they should be read with care. simMarket shows a flat "5" across 35 reviews; the actual spread is 33 five-star, one four-star and one three-star, which averages 4.91. Contrail shows 5.0 across five votes. But eight of the ten most recent simMarket reviews were posted on 23 and 24 February 2026, launch week, by people who had already chosen to own ChasePlane. They are not a sample of everyone who considered this product. The AVSIM thread, where the people who declined also get a vote, is where the fifteen likes went to a post explaining why someone would not buy it.
Right now the arithmetic is at its friendliest all year: the 33% August sale runs to the end of the month and brings FSRealistic+ to $20.10, so the full new-buyer entry is $50.10 rather than $59.98. If you already own ChasePlane, none of the above applies to you and you should stop reading and go and buy the upgrade. If you do not, wait for VR, wait for ChasePlane to lose the word "experimental", or buy FSRealistic Pro and be done — it is the same price, it works everywhere, and by the account of the one person in our sources who tried both routes in the same week, it is still great.
Marketed vs. delivered
Each claim below is taken from the developer’s own marketing, then weighed against what owners report in the sources listed at the end of this review.
Overstated
"ChasePlane Support — Seamless ChasePlane integration unlocks advanced camera behavior and enhanced motion realism for users who want deeper control."
Read on its own, that bullet describes an optional enhancement for enthusiasts. It sits on the same product page as a red block reading "ChasePlane is Required!", and the product will not function without it. The wording is technically true and predictably misread — AVSIM's AJZip2 bought the upgrade on 3 February 2026 and only afterwards discovered both the requirement and the VR problem. The store listings are blunter than the feature list: iniBuilds says it "will not work without it", simMarket puts the requirement in the product title in capitals.
Partly true
"FSRealistic+ is the next-generation evolution of the FSRealistic family, rebuilt from the ground up to deliver a far deeper, modern immersion experience in Microsoft Flight Simulator 2024."
Deeper in two specific dimensions — camera motion on every axis instead of one, and true 3D spatial audio instead of stereo panning — and both are real. Shallower in others. It drops MSFS 2020 entirely, drops VR entirely, and by wiltzei's count on 5 February 2026 carries fewer sound variants than the version it succeeds, with the airfield ambience effect gone. rkApps' own store copy points the same way: FSRealistic Pro is sold on "40 camera and sound effects", FSRealistic+ on "over 35". It is a new architecture, not a superset.
Holds up
"Native MSFS In-Game Panel — FSRealistic+ is an actual in-sim panel, making it a true native part of Microsoft Flight Simulator for maximum ease of use and immersion."
Holds up completely, and it is the most-praised thing about the product. The only friction anyone reported was AJZip2 hunting for it in Task Manager on 3 February 2026 and not finding it, because it is no longer a Windows program at all — which is exactly what the claim says. Another user corrected him in one reply.
Holds up
"CHASEPLANE REQUIRED !!!! DO NOT PURCHASE IF YOU DO NOT OWN CHASEPLANE !!!!"
The most honest sentence rkApps has published about this product, and it is on a store listing rather than the marketing page. It is accurate in every particular, it is repeated in the product title, and given how many people in the record bought first and read afterwards, it is also plainly necessary. A developer willing to shout this at a prospective customer is a developer trying to avoid a refund request rather than bank one.
The last word
Two of the three claim checks above go against rkApps, so give them the credit they have earned. They announced the ChasePlane requirement on 1 October 2025, four months before anyone could buy the thing, and then put it in the product title, in a red READ FIRST block on their own store, and in the copy at every reseller. They shipped nine builds in six months and their changelog names the crashes it is fixing rather than hiding behind "stability improvements". They answer support tickets personally and fast — a customer who could not launch the software at all on 3 February 2026 was flying by the following day. And the in-sim panel is genuinely the thing everyone hoped it would be. The dependency is the problem here, not the developer's conduct.
on the FSRealistic+
Sources (21)
- rkApps — FSRealistic+ product page ($29.99, ChasePlane required, 7-day trial)
- rkApps — FSRealistic Pro product page (the same $29.99, no dependency, MSFS 2020 and 2024)
- rkApps — Releases and changelog, FSRealistic+ v1.1.0 to v1.1.9 (undated)
- simMarket listing — €24.99, 35 reviews (33 five-star, 1 four-star, 1 three-star), and the all-caps requirement warning
- Contrail listing — $19.87 on sale, 5.0 across 5 votes, $7.95 upgrade for Pro owners
- Aerosoft listing — $20.09, sale to 31 August 2026, "no VR support currently", still serving v1.1.8
- iniBuilds listing — £21.99 ex VAT, "requires ChasePlane by //42 and will not work without it", no customer reviews
- Parallel 42 — ChasePlane (2024) product page, $30, still labelled an EXPERIMENTAL release
- Parallel 42 — ChasePlane Known Limitations: VR, NVG, default replay, checklists, Xbox controllers
- Parallel 42 — ChasePlane SU5 beta build, 7 April 2026: Career mode restored, VR work deferred with no timeline
- AVSIM: "FSRealistic PLUS for FS'24 exclusive release preview" — 43 replies, 10k views, 2 to 21 February 2026
- AVSIM: "ChasePlane & FSRealistic +" — the $60 arithmetic, the missing manual, 22 to 24 April 2026
- Steam: "do I need FSrealistic+ over FSrealistic Pro?" — 28 April 2026
- FSElite: rkApps FSRealistic+ released for MSFS24 (2 February 2026)
- FSElite: rkApps announces FSRealistic+ for MSFS
- MSFS Addons: FSRealistic+ launches as a ChasePlane-powered exclusive for MSFS 2024 (3 February 2026)
- MSFS Addons: FSRealistic+ teams up with ChasePlane (1 October 2025) — the first disclosure of the requirement
- FSNews: rkApps releases FSRealistic+ for MSFS2024 — notes VR is severely limited by ChasePlane
- FSFilmStudios: "FSRealistic PLUS Review — The Missing Piece for MSFS 2024 Immersion" (February 2026)
- AviationBros: FSRealistic+ first look and showcase (February 2026) — carries a product giveaway, treat as promotional
- Threshold: Parallel 42 releases ChasePlane SU5 beta build (8 April 2026)
About the reviewer

Ray
Ray is a flight sim fanatic who’s always hunting for the next addon worth trying. From MSFS to DCS, he pulls together real-world user experiences, community reactions, reviews, and hands-on impressions to give fellow simmers a clear picture of what’s worth their time.
Developer’s own page: FSRealistic+