Aggregated review · Double5Media LLC
inFlight: the add-on that finally gives the empty cabin behind you a voice
Crew audio, a career layer and a grading system in one app — and almost no independent record to check it against yet.
Ray · April 29, 2026 · 10 min read
Utilities · MSFS 2024 · MSFS 2020 · Payware · First look

Aggregate score: 4.0 / 5 — from 7 sources
- Audio range & languages: 4.7/5
- Automation & phase detection: 4.5/5
- Career & scoring depth: 4.3/5
- Setup & interface: 4.0/5
- Value & pricing model: 3.8/5
- Independent track record: 2.2/5
The verdict
A smarter answer to cabin silence than the soundboards it competes with — the audio fires itself off your flight phase instead of waiting for you to press a button, the language coverage is the deepest in the category by a distance, and the career and grading layer goes somewhere none of the alternatives do. What it lacks is a public track record: no Steam reviews, no forum threads, and almost no independent footage of it running. The design deserves the benefit of the doubt; the score stays provisional until the community catches up.
What owners consistently praise
- Audio triggers itself off the flight phase — no soundboard to operate while you are flying the aeroplane
- 50+ languages and regional accents, far beyond anything else in this category
- Contractor career mode adds ownership, maintenance and real financial consequences to MSFS 2024
- Grading system is built on published NBAA safety guidance rather than invented scoring criteria
- Premium subscription degrades to the perpetual Standard licence on cancellation instead of locking you out
- Light footprint — 500 MB and a modest CPU floor, with no reported frame cost
- Consolidates a tracker, a career generator and a sound pack into one application
- Free basic tier plus a three-day Premium trial before committing
What keeps coming up as a problem
- Almost no independent footage of it running in the sim — the same criticism MSFS Addons raised in February 2025
- No user reviews on Steam months after the March 2026 release, so buyers cannot check claims against a stranger's experience
- Two overlapping identities and prices — inFlight Console at €29.99 on simMarket, inFlight Addon at $39.99 on Steam — with nothing explaining the relationship
- Competes against capable free alternatives (Universal Announcer, CabinSim) and the storefronts do not clearly argue why it is worth the difference
- AI voices and real-time data are locked behind the $9/month subscription on top of the purchase price
- Requires an account, .NET Desktop Runtime and a live internet connection — no offline use
- Value is heavily weighted toward airline flying; little reason to buy it for GA or bush
There is a particular silence in Microsoft Flight Simulator that you stop noticing until something fixes it. You push back from the gate, run the flows, rotate, and behind the cockpit door there is nothing. No boarding chatter, no cabin crew, no seatbelt chime. Two hundred people are theoretically sitting back there and not one of them makes a sound.
A lot of add-ons have gone after that silence. Most of them are soundboards — you get a panel of buttons and you press Welcome Aboard somewhere around the top of climb, and it works, and it also means you are now a flight attendant as well as a pilot. inFlight, from Double5 Media, takes a different route: it watches your flight and fires the right audio on its own, then keeps going into territory the soundboards never touch — an economy, aircraft ownership, and a grade at the end of every flight.
That is the interesting part. The frustrating part is how little independent evidence there is to weigh it against, and that shapes everything below.
What you are actually buying
This is the first thing to untangle, because the product has been sold under more than one name and the pricing has layers.
| Where | What it is called | Price |
|---|---|---|
| Steam | inFlight Addon for MSFS | $39.99 |
| simMarket | inFlight Console — PAX/Crew Sounds/Scoring | €29.99 |
| inflightaddon.com | Standard, one-time | Lifetime ownership |
| inflightaddon.com | Premium, subscription | $9/month or $99/year |
There is also a free basic tier and a three-day Premium trial. The simMarket listing dates to November 2024; the Steam release is much more recent, 27 March 2026. Same lineage, different shelves.
Standard is a one-time purchase you keep. Premium adds the AI-generated voices and the real-time data features, and if you cancel it you drop back to Standard rather than losing the app. That is a more honest subscription than most — you are renting the AI voice generation and the live data feeds, which genuinely do cost the developer money on an ongoing basis, not renting access to software you already bought.
It runs as a companion application beside the sim rather than as a package inside it. That means a few prerequisites worth knowing before you buy: a free inFlight account, the .NET Desktop Runtime 6.0.22 (x64), and an active internet connection. Minimum spec is undemanding — an i5-8400 or Ryzen 5 2600, 4 GB RAM, 500 MB of disk — and it works on both MSFS 2020 and 2024.
There is a seven-day money-back guarantee with an unusual condition attached: you have to have completed at least three full flights. Read cynically that is a hurdle. Read the other way it is a developer saying actually use it before you decide, which for an add-on whose whole value shows up over the length of a flight is a fair ask.
What the community consistently praises
Here I have to be straight with you, because this section normally does the heaviest lifting on this site and it cannot this time.
There is no community consensus on inFlight yet. The Steam page carries no user reviews at all. AVSIM and the official MSFS forums have threads about cabin announcement tools that discuss Universal Announcer and CabinSim without mentioning inFlight. What exists is one piece of independent coverage, a handful of vendor-published testimonials, and the developer's own material. Everything below is drawn from that thin record and labelled accordingly.
The one independent write-up, from MSFS Addons in February 2025, was cautiously positive. It picked out the compact UI mode as a less intrusive overlay, the automatic aircraft detection, and improved responsiveness in the interface, describing the interaction as streamlined and efficient. It stopped short of a full endorsement, for reasons covered in the next section.
The testimonials simMarket carries are short and specific in a way that reads as genuine — one buyer saying they cannot stand flying without it now, another noting they no longer need a second program alongside it. A user comment surfaced around the Steam release said the AI speech was clear, installation was easy, and it did not cost them any performance. Vendor-published, so weigh accordingly, but the performance note matches what you would expect from a companion app this light.
What I can assess directly is the design, and the design is the strongest argument for it. The automation is the right call. An announcement system that needs you to trigger it is solving half the problem, because the half that breaks immersion is remembering to be the cabin crew. inFlight reads the flight phase and plays the appropriate audio without input, from boarding through to arrival. The language coverage — over fifty languages and regional variants, including Mandarin, Hindi, Arabic and Russian alongside the usual European set — is unusually deep for this category, and it is the kind of feature that matters enormously to the portion of the community that has quietly put up with everything being American-accented English for fifteen years.
The career layer is more ambitious than the audio, and more unusual. Contractor mode gives you aircraft ownership with real financial consequences, maintenance to keep on top of, and penalties when you crash. Fly Now mode drops all of that if you just want to go flying. Running underneath is a grading system built on NBAA safety guidelines that scores you on handling and flags passenger comfort violations, which is a more interesting basis for a scoring system than the arbitrary point totals these things usually run on. Add SimBrief integration, a live traffic map and real-time airport data, and the pitch that it replaces a flight tracker, a career generator and a sound pack all at once is at least structurally true.
What keeps coming up as a problem
The headline problem is the one MSFS Addons put its finger on, and eighteen months later it has not really been solved: there is very little material showing what inFlight actually does inside the simulator. Their words were that there are very few examples of it in the sim, only a video from the developer. That was February 2025. Searching now, the situation is not much better — the YouTube presence is largely first-party, and independent video coverage is thin to absent.
That matters more for this product than it would for an aircraft. Nobody needs a video to understand what a 737 is. An audio and career layer is almost entirely experiential — the question a buyer has is does this feel right in flight, and that is precisely the question the available material does not answer. The three-day trial exists to close that gap and you should use it, but a trial is a worse discovery mechanism than a five-minute video, because it costs the buyer an install and an evening.
Second: the absence of a review record cuts both ways. No user reviews on Steam months after release is not evidence of a bad product, but it is not nothing either. It means nobody buying today can check the developer's claims against a stranger's experience, which is the normal way people de-risk a $39.99 purchase. "Join thousands of pilots" appears on the site; there is no public evidence available to size that.
Third: the two-product identity is genuinely confusing. inFlight Console on simMarket at €29.99 and inFlight Addon on Steam at $39.99 are close enough to look like the same thing and priced differently enough that a buyer will want to know which they are getting and why. Nothing on the storefronts explains the relationship.
Fourth, and the one I would weigh most heavily if I were deciding: this is a paid product in a category with capable free competition. Universal Announcer and CabinSim are both on flightsim.to at no cost, and CabinSim ships with a large library of genuine announcements from real airlines. Neither automates the way inFlight does and neither has anything resembling the career layer, so this is not a like-for-like comparison — but a buyer will make it anyway, and inFlight has to justify $39.99 against free. The automation and the career mode are the answer to that question. The storefronts do not currently make that argument clearly enough.
Finally, a smaller thing: the internet requirement and account login mean this is not an add-on you can rely on offline, and the AI voices and live data sit behind the subscription. Neither is unreasonable given what they cost to run. Both are worth knowing before you buy rather than after.
Performance and stability
There is not enough public reporting here to say anything with confidence, and I would rather say that than dress up a guess.
What exists is consistent as far as it goes. The one user comment I found on performance said it did not slow the sim down. That tracks with the architecture — a companion app playing audio and reading flight state is not doing work that competes with the simulator for frames, and the 500 MB footprint and modest CPU requirement point the same way. The recommended spec, an i7-9700 or Ryzen 7 3700X with 16 GB, is really a description of a machine that runs MSFS well rather than a demand the add-on is making.
No crash reports, no bug threads, no stability complaints surfaced in the search. On a product with this little coverage, that is genuinely ambiguous — it is what a stable add-on looks like and it is also what an add-on nobody has stress-tested in public looks like. I have scored this section conservatively for that reason, and it is the number most likely to move when there is a real record.
Who should buy it
Airliner pilots who fly full-length routes. This is the core case and it is a strong one. If you fly two-hour sectors in a study-level tube and the silence behind you has been bothering you, inFlight is aimed directly at that and the automation means you are not managing it while you fly. Take the trial and fly one full route with it.
Anyone who wants MSFS 2024's career loop to have more teeth. The Contractor mode — ownership, maintenance, financial risk, a grade at the end — is doing something the built-in career does not, and the NBAA-based scoring is a more serious foundation than most. If that layer appeals, it is the most distinctive thing on offer here.
Simmers who fly in or from a non-English-speaking region. Fifty-plus languages and accents is the standout feature and nothing else in this category comes close. If you have spent years listening to cabin crew who do not sound like any airline you have flown, this is the one to try.
Bush, GA and short-hop pilots — probably not. A Cub does not have a cabin crew. There is audio coverage beyond airliners, but the value proposition here is overwhelmingly about the airline cabin, and if you do not fly one you are paying for a feature set you will not use.
Anyone who wants to hear it before paying — take the trial, and expect to have to. The material available online will not answer your question. Three days is enough for a couple of full flights, which is what it takes to judge this. If you would rather not spend an evening finding out, wait for the coverage to build.
On a strict budget. Try Universal Announcer or CabinSim first. They are free, they will not do the automation or the career layer, and if you find yourself wishing they were smarter about when they fire, that wish is exactly what inFlight sells.
Where it stands today
The design instincts here are good ones. Automating the audio instead of handing the user a soundboard is the correct answer to the problem. Building the scoring on published safety guidance rather than invented criteria is the correct answer to a different one. Fifty languages is a real investment in a part of the community that usually gets an afterthought. And a subscription that degrades to a perpetual licence rather than a dead app is a more customer-friendly structure than most of what is being shipped right now.
What it does not have is a track record you can inspect. Every strong claim above about how it feels in flight comes from the developer or from a testimonial the developer published. That is not an accusation — new products start here, and the one independent reviewer who has looked at it came away positive with a caveat about visibility rather than quality. But it does mean the score below is provisional in a way most of ours are not, and it is going to move once there are forum threads and store reviews to read.
What would change it fastest is not more features. It is footage. A handful of unedited full-flight videos showing the audio firing on its own through a real sector would answer the single criticism that has followed this add-on since early 2025, and would do more for it than any update in the changelog.
Marketed vs. delivered
Each claim below is taken from the developer’s own marketing, then weighed against what owners report in the sources listed at the end of this review.
Holds up
"Stop Flying in Silence. Give your simulator a voice."
Fair, and a clean description of what the product does. The automated flight-phase detection means the cabin genuinely does come alive without you managing it, which is more than the soundboard-style competition offers. No dispute on this one.
Partly true
"Join thousands of pilots who have stopped playing a game and started simulating a career."
The career framing is honest — Contractor mode really does model ownership, maintenance and financial risk, and the grading is built on real safety guidance. The number is the problem. There is no public evidence available to size the user base: no Steam review count, no forum presence, no third-party sales data. It may well be accurate; nothing a buyer can reach lets them confirm it.
Holds up
Announcements in "over 50 languages and variants", dynamically customised to departure, destination, city and weather.
The language list is published and specific — Mandarin, Hindi, Arabic and Russian alongside the European set — and the sample audio on the sound module page demonstrates the customised versus generic difference the tiers describe. Taken at face value this is the product's strongest differentiator. It has not been independently audited, and the per-flight customisation sits in the Premium tier rather than Standard.
Partly true
Replaces your flight tracker, career generator and sound pack — "no need for any other program".
Structurally true: SimBrief integration, a live map, real-time airport data, career progression and crew audio really are all in the one application, and one simMarket buyer specifically credits that consolidation. Whether it replaces your existing tools depends on how much you lean on them — a dedicated tracker will go deeper on logbook and statistics than a feature bundled into an audio add-on. Consolidation is real; parity with best-in-class single-purpose tools is not claimed and should not be assumed.
Holds up
Seven-day money-back guarantee, conditional on completing at least three full flights.
Unusual and, on balance, reasonable. The condition is a hurdle, and buyers should note that a refund is not unconditional. But the value of this add-on only becomes apparent across a complete flight, so a developer asking you to actually fly it before deciding is defensible in a way that a blanket no-refund policy would not be.
The last word
The thing worth holding onto here is that inFlight is trying to solve a harder problem than its competitors and largely doing it the right way round. Anyone can ship a folder of announcement clips. Reading the flight phase and firing the correct one unprompted, in any of fifty languages, is real engineering, and it is the difference between an add-on you operate and one you simply fly with. The career layer on top — ownership, maintenance, consequences, and a grade built on actual safety guidance — is a genuinely ambitious swing for what started life as a sound pack. Rounding it off with a subscription that falls back to a perpetual licence rather than bricking itself is the kind of decision that suggests someone thought about the customer on the other end. The evidence base needs to catch up with the product. The product is not the thing holding it back.
on the inFlight Addon for MSFS
Sources (7)
- inFlight Addon for MSFS 2024 & 2020 — official site
- inFlight Sound Module — official feature and language breakdown
- inFlight Addon for MSFS on Steam ($39.99, released 27 March 2026, no user reviews to date)
- simMarket: inFlight Console — PAX/Crew Sounds/Scoring (€29.99, v1.0 dated 5 November 2024)
- simMarket: inFlight Sound Module — MSFS
- inFlight sound add-on adds new dynamic sounds to Career Mode in MSFS 2024 (MSFS Addons, February 2025) — the only independent coverage found
- inFlight Addon for MSFS — Give your simulator a voice (developer trailer)
About the reviewer

Ray
Ray is a flight sim fanatic who’s always hunting for the next addon worth trying. From MSFS to DCS, he pulls together real-world user experiences, community reactions, reviews, and hands-on impressions to give fellow simmers a clear picture of what’s worth their time.
Developer’s own page: inFlight Addon for MSFS