Aggregated review · CLB Studio

LiveCrew: the five-star rating is from May, and the reviews you need are from July

A one-man studio's virtual crew does the cabin beautifully and the voice checklists badly — and the store selling it hardest only shows you its first six weeks.

Ray · September 11, 2026 · 12 min read

Utilities · MSFS 2020 · MSFS 2024 · Payware

CLB Studio's LiveCrew key art — an airline flight crew posed in front of a 737 — uploaded to simMarket on 20 May 2026, five days before release.
CLB Studio's LiveCrew key art — an airline flight crew posed in front of a 737 — uploaded to simMarket on 20 May 2026, five days before release.

Aggregate score: 3.5 / 5 — from 18 sources

  • Cabin announcement realism: 3.6/5
  • Audio and voice quality: 3.5/5
  • Copilot callouts: 3.7/5
  • Voice-recognised checklists: 2.4/5
  • Aircraft compatibility: 3.3/5
  • Developer support: 4.6/5
  • Value: 4.0/5

The verdict

A genuinely useful €10 bundle that does four immersion jobs at once and does three of them well. The cabin PA layer, the copilot callouts and the boarding music are worth the money on their own, and CLB Studio answers its customers faster than studios ten times its size. The voice-recognised checklist — the feature both store pages lead with — is the one that keeps failing in public, twice in dated reviews and once with the developer conceding the point outright. Take the seven-day trial before you pay if that feature is why you are buying; buy it without hesitation if you want an airline cabin that talks.

What owners consistently praise

  • One licence, one 320.79 MB installer and one price genuinely cover both MSFS 2020 and MSFS 2024 — a single SKU on each store, not the two-product split an "MSFS20/24" badge often conceals
  • CLB Studio replies to every public review, usually within days and in the reviewer's own language, and fixed one buyer's startup crash the same day he reported it on 29 May 2026
  • The bundle is the value: callouts, cabin PA, voice checklists and boarding music in one €10–13 app, against €29.99 for FS2Crew's Generation AI before its language pack
  • Twelve cabin PA slots cover an airline flight end to end and fire off simulator state and GSX Pro events, with the airline named from an ICAO code and the second language picked from the destination
  • Aircraft-agnostic by construction — an external SimConnect client with editable JSON checklists, so it makes sense of aeroplanes nobody wrote a profile for
  • A seven-day trial with no functional limitations is free from the developer's own site, which is the only sensible way to test the voice recognition before paying
  • The changelog is unusually specific — v1.1.22 lists eleven individual fixes, each naming the mechanism rather than hiding behind "various improvements"

What keeps coming up as a problem

  • Voice recognition on the checklists — the headline feature — is the most-reported failure, raised on 13 June and again on 25 July 2026, with the developer conceding on 27 July that the freezing is "not acceptable". Still open
  • Spurious gear and flap callouts in aircraft outside the built-in profiles, reported 21 July 2026; the 1.1.22 flap debounce mitigates it but the fix is still a manual Scan Aircraft Vars pass, not the universal behaviour the marketing implies
  • The voices are Microsoft neural text-to-speech, so the cabin sounds clean but generic — free CabinSim's 150 recordings from 133 real airlines beat it outright on authenticity
  • No independent scrutiny exists three months after release: nothing on AVSIM, nothing on the official MSFS forums, no third-party video review, and both news pieces come from outlets attached to the stores selling it
  • Licence activation is online-only against CLB Studio's own server, which returned HTTP 429 on 19 July 2026 and left at least one buyer unable to enter his key until it was restored
  • Profile management is buried — deleting a custom aircraft profile means Settings → Tools → Restore default profile, which the developer agreed on 27 July 2026 was neither discoverable nor well named
  • No release since v1.1.22 on 15 July 2026, with two publicly promised fixes still outstanding five weeks later

On 29 May 2026, four days after LiveCrew went on sale, a German buyer called Thomas got an error message the first time he launched it. He copied the text, sent it to support, and had a working copy the same day. His simMarket review ends "Absolut sensationeller Support!" and gives five stars. Four other buyers did the same thing over the following three weeks, and that is why the simMarket listing today shows a flawless 5.0.

On 25 July, on the other shop that sells the identical 320 MB file, a buyer called Spex_40 wrote that the announcements sounded great, the installation was easy, and the voice recognition — the reason he bought it — barely recognised a word. He said plainly that he could not recommend it. The developer replied two days later and did not argue: the freezing behaviour, he wrote, "is not acceptable".

Both of those are honest reviews of the same product. They disagree because they are from different months, and because simMarket's five reviews all landed between 29 May and 20 June while flightsim.to's six all landed between 15 and 25 July. A buyer who reads the star rating on the page in front of him is reading a snapshot of the first six weeks. A buyer who reads the reviews underneath it on the other store is reading what happened when more people tried the feature the marketing leads with.

That is the whole review, really, and there is not much else, because outside those eleven store reviews the public record on LiveCrew is close to empty. AVSIM has never mentioned it. The official MSFS forums return no results for it at all. Reddit is blocked to us as a matter of course and would not have helped much here anyway. YouTube has the developer's own 22-minute demonstration and one Polish livestream from four days ago in which someone happens to be flying with it. Both of the news pieces about it were published by outlets attached to the two stores that sell it. We read 18 sources for this, and the honest count of independent, disinterested ones is close to zero — which is a finding about a three-month-old product from a studio that joined flightsim.to in March 2026, not a reason to postpone the verdict.

What you are actually buying

LiveCrew is not an in-sim panel and it is not an audio pack. It is a Windows desktop application — a plain, tab-based one, going by the developer's own screenshots — that sits outside the simulator and talks to it over SimConnect. There is an in-game panel for the controls you need mid-flight, and the developer says it works in VR without lifting the headset, but the thing you install is a 320.79 MB standalone installer, and the thing it produces is audio.

Four kinds of audio, sold as one bundle:

LayerWhat it does
Copilot callouts80 knots, 100 knots, V1, rotate, V2, positive rate, gear, flaps, and radio-altitude callouts from 2500 ft down to 10 ft. V-speeds are taken from the aircraft FMS where it can read them, from SimBrief if it cannot, and from three text boxes if neither works
Cabin announcementsTwelve fixed PA slots — boarding music, welcome, safety briefing, arm doors, after takeoff, top of climb (meals), top of climb (duty free), before landing, after landing, landing music, disarm doors, deboarding — fired off simulator state and, optionally, GSX Pro's boarding and deplaning events
Interactive checklistsChallenge-and-response, driven by voice, hotkey or joystick button. Checklists are JSON files in Documents\LiveCrew\checklists\, so they can be edited and shared
MusicLooped boarding and deboarding tracks, your own file or the bundled default

Everything is spoken by text-to-speech. The developer does not hide this — the site says "AI-Generated Voices" in a feature heading — and the voice pickers in the screenshots name Microsoft's neural voices directly (en-GB Ryan for the copilot, fr-FR Vivienne Multi for the cabin), with a "Clear TTS cache" button on the Cabin tab. That matters for what you should expect: clean, well-paced, multilingual, and generic. Nothing here is a recording of a real flight attendant.

Where it is sold, and for how much:

StoreListNow
simMarket€12.99€10.39 (−20%, six days left at the time of writing)
flightsim.to$14.79$14.79
CLB Studio directnot sold7-day full-function trial only

Two warnings about that table. First, simMarket's conditions state that all prices there "include the respectively applicable value added tax", which for a browser session with no account resolves to zero per cent — so €12.99 is an ex-tax figure, while flightsim.to's regional pages show the same product at €16.29 with Polish VAT baked in. Normalise for that and the two list prices are within a euro of each other. Nobody is being undercut; simMarket is simply on sale.

Second, that sale is real, and it is worth saying so because it is easy to fake. simMarket prints a "30-day price low" line under discounted items, and on the LiveCrew listing it reads €12.99 — the undiscounted price — meaning €10.39 is a genuine new low rather than a permanent price wearing a strikethrough. Two other items on the same page fail that test in the opposite direction: Taburet's UK Trees XP12 shows −30% at €8.39 with a 30-day low of exactly €8.39, which is a standing discount. LiveCrew's is not. If you want it, the next six days are the moment.

One purchase does cover both simulators, and that is not a formality worth skipping. There is one SKU on each store, one price, one installer, and both listings are tagged for MSFS 2020 and MSFS 2024 together. Because LiveCrew is an external SimConnect client rather than a package in the Community folder, there is nothing sim-specific to build twice. The FAQ on the developer's own site says both are supported "through SimConnect", and nothing in the record contradicts it.

What the community consistently praises

The support. This is the loudest and least disputed thing in the record, and it repeats across both stores in four languages. Thomas got a same-day fix on 29 May. Thor Henning, on 13 June, said he had a lot of trouble with the checklist and that the developer helped him through it. On flightsim.to the developer has replied to all six reviews, usually within a couple of days, in the language the reviewer used — Polish to the American, German to the German, and a straightforward apology to the one buyer who told him the product had failed. For a studio with 23 YouTube subscribers and two followers on flightsim.to, that responsiveness is the asset.

The cabin half works, and it is what people talk about when they are happy. "Cabin crew does there thing while I'm flying", wrote Bruce on 20 June; Holger, two days earlier, said the AI cabin announcements were very good and he would buy it again. The twelve PA slots cover an airline flight end to end, the airline field takes an ICAO code so the welcome message names your carrier, and the second-language selector can pick the destination's language automatically — which, after the v1.1.22 update, draws on an offline table of 10,219 airports rather than guessing from the ICAO prefix. That is a real piece of engineering for a detail most buyers will never consciously notice.

The bundle is the value proposition and buyers say so. sp7thbmw, on 21 July, listed the bugs he was hitting and then gave it five stars anyway: "well worth the price". At €10–13 it is doing four jobs that otherwise mean four separate downloads, and the nearest thing to a direct competitor — FS2Crew's Generation AI, released this month — is €29.99 before you add its €24.99 language pack, is tied to one aircraft, needs a live internet connection, and consumes credits for off-script conversation.

And it is aircraft-agnostic by construction. Because it reads simulator variables from outside rather than hooking a specific aeroplane, it will make noise in something nobody has ever written a profile for. Gustavo's review on 31 May — "Simple and efficient, all I needed!" — is the shape of the good outcome: install it, pick a voice, fly.

What keeps coming up as a problem

Voice recognition on the checklists. Still open. This is the feature the store page leads with and the one that has failed publicly twice. Thor Henning, 13 June, could not get the checklist working at all until support walked him through it. Spex_40, 25 July, reported that setup barely recognised any words, that recognition sometimes worked long enough to start a checklist and then froze, and that he regretted the purchase. The developer's reply on 27 July conceded the point and said he was already working on the voice command and checklist system. v1.1.22, released 15 July, had already rebuilt microphone capture for devices that only expose 44.1/48 kHz input and fixed endpoint selection collapsing to the Windows default — so the developer was clearly chasing this before Spex_40 wrote — but the fix is not landed, and five weeks later there is no newer version on either store.

Spurious gear and flap callouts outside the built-in profiles. Mitigated, not closed. sp7thbmw, 21 July: "Constant gear up/gear down, flaps warnings/announcements when uncalled for", plus cabin announcements arriving at the wrong moment. The developer's answer is the most useful sentence anyone has written about this product, because it contradicts the marketing more precisely than any reviewer could: the design is meant to be universal, but the default configuration "may not always work as expected in every aircraft", and the remedy is to run the Scan Aircraft Vars routine and save a profile yourself. The in-app text agrees — flap callouts are listed as supported on Airbus (all), Boeing 737/747/777, and profile-mapped aircraft. v1.1.22 added a one-second debounce so flap callouts fire on the committed detent rather than the travelling angle, and stopped "seats for takeoff" replaying when you light up the strobes to cross a runway after landing. Both are exactly the right fixes. Neither makes the universal claim true out of the box.

Profile management is hidden. Open. southtxflightguy, 24 July, could not work out how to delete a profile or save settings to one he had created. The developer confirmed that deleting a custom aircraft profile lives under Settings → Tools → Restore default profile, agreed it was neither obvious nor well named, and promised to improve it. It has not been improved yet.

Licence activation depends on a server that went down. Fixed same day. On 19 July an Austrian buyer could not enter his product key at all — HTTP 429, the rate-limit response — and posted asking for urgent help. The developer confirmed licence-server trouble and confirmed it was resolved that day. It is a one-day incident rather than a pattern, but it is worth knowing that activation is online-only and that the server belongs to one person.

Checklists are hard to find. Gustavo, five stars on 31 May, still could not work out where to switch them on. dutchkip, 15 July, could not get the thing running at all and was confused about install locations. The application is functional-looking rather than friendly, and the record suggests the first hour is the difficult one.

Performance and stability

Nobody has complained about frame rates, which is what you would expect from an application that runs outside the simulator and does not put anything in the Community folder. The developer's claim that it keeps CPU and memory low is unfalsified and inherently plausible; there is no evidence either way beyond the absence of complaints, and for a 320 MB TTS-and-audio host that absence is meaningful.

Stability problems, where they exist, are confined to the voice pipeline. The freeze Spex_40 described is a hang of the recognition loop rather than a crash of the simulator, and it strands the checklist rather than the flight. The one structural fragility is the licence server: activation needs an internet connection and a working endpoint at CLB Studio, and on 19 July there was neither.

Who should buy it

Buy it if you fly airliners for the atmosphere and you want one thing to install. If what you actually want is a cabin that talks, boarding music that fades properly into the welcome announcement, and a first officer calling eighty knots and V1, LiveCrew does all of that competently for the price of a coffee round. Take the six-day sale.

Buy it if you already run GSX Pro and SimBrief. This is the configuration the product was designed around — the boarding chain arms off GSX, the airline and destination come from the flight plan, and the automatic second-language selection has something to work with. Without those two you get a good product; with them you get the one advertised.

Try the trial first if the voice checklists are the reason you are buying. CLB Studio gives away a seven-day build with no functional limitations from its own site, and it is the only responsible way to buy this feature at the moment. If recognition works on your microphone, you have a bargain. If it does not, you have lost nothing, and you will have learned in an evening what one buyer learned after paying.

Do not buy it if you want authentic airline announcements. This is the profile that should walk away. LiveCrew's cabin is Microsoft's neural voices reading generic scripts with your airline's name dropped in. CabinSim, free on flightsim.to and rebuilt on 3 August 2026, carries 150 genuine announcements from 133 real airlines with the cabin noise and the accents intact. It will not trigger itself off simulator state the way LiveCrew does — you press a hotkey — but if authenticity is the point, the free option is the better one and it is not close. Universal Announcer, also free and open source, automates the triggering if you bring your own audio.

Do not buy it expecting FS2Crew. It does not run flows, it does not fly with you, and it is not trying to. It costs a third as much for a reason.

Where it stands today

Three months after release, LiveCrew is a good small product with a loud feature it cannot yet deliver, sold into a market that has not looked at it. The cabin announcements, the callouts and the boarding music are worth the money on their own, and the developer's changelog — eleven specific fixes in v1.1.22, each naming the mechanism rather than saying "various improvements" — reads like someone who knows exactly what his own software is doing. That is not nothing from a studio three months old.

But v1.1.22 shipped on 15 July, and it is 20 August. Two fixes are outstanding in public: the voice-recognition rework the developer promised on 27 July, and the profile-management cleanup he promised the same day. Five weeks is not abandonment, particularly for one person who also has an alpha of a second product on the go, and there is no sign of anything worse. It is simply the number to watch, because everything good about this product's reputation rests on the developer being present, and the strongest evidence anyone has of that is how fast he answered his email in May.

The rating you see when you land on either store page is not wrong, but it is young. Five five-star reviews inside a product's first month tell you the developer looks after early adopters. Six reviews in its eighth week, averaging 4.7 with one buyer saying the headline feature does not work, tell you more. Read the second set before you buy the first.

Marketed vs. delivered

Each claim below is taken from the developer’s own marketing, then weighed against what owners report in the sources listed at the end of this review.

  • Holds up

    "LiveCrew supports Microsoft Flight Simulator 2020 and Microsoft Flight Simulator 2024 through SimConnect."

    Holds up, and worth checking because the "MSFS20/24" badge often hides two SKUs. There is one product on simMarket (PID 21220) and one on flightsim.to, one price on each, one 320.79 MB installer, and both listings carry the 2020 and 2024 tags together. Because LiveCrew is an external SimConnect client rather than a Community-folder package, there is nothing simulator-specific to build twice.

  • Holds up

    "-20% ... 30-day price low: € 12.99"

    A real time-limited sale, not a standing price dressed as one. simMarket's 30-day-low field on the LiveCrew listing reads €12.99 — the undiscounted price — so €10.39 is a genuine new low, with a live countdown showing six days left. Contrast Taburet's UK Trees XP12 on the same page: −30% to €8.39, with a 30-day low of exactly €8.39, which is a permanent discount wearing a strikethrough.

  • Overstated

    "Interactive Checklist with voice recognition ... spoken checklists to improve procedural immersion and cockpit workflow."

    The feature exists and sometimes works, but it is the single most reported failure in the public record. Thor Henning (simMarket, 13 June 2026) could not get the checklist working until support intervened. Spex_40 (flightsim.to, 25 July 2026) reported that setup barely recognised any words and that recognition froze mid-checklist, and said he could not recommend the product for that reason. CLB Studio replied on 27 July agreeing the behaviour was unacceptable and saying a rework was under way. As of 20 August 2026 no newer build has shipped.

  • Overstated

    "Built-in profiles cover popular airliners and adaptive behavior helps LiveCrew fit both airline and GA workflows."

    The developer himself qualifies this more precisely than any reviewer has. Answering a report of constant uncalled-for gear and flap announcements (flightsim.to, 21 July 2026), he wrote that the design is intended to be universal but the default configuration "may not always work as expected in every aircraft", and pointed users to the Scan Aircraft Vars routine to build their own profile. The in-app text agrees: flap callouts are listed as supported on Airbus (all), Boeing 737/747/777, and profile-mapped aircraft. Universal in architecture, manual in practice.

  • Holds up

    "No paid plugins and no extra host software required. Install LiveCrew, connect to the sim, and start flying."

    True as written. LiveCrew is a standalone Windows application that talks to the simulator over SimConnect and needs nothing else bought or installed to produce callouts, cabin announcements and checklists. The qualifier is that the cleverest advertised behaviour — the boarding and deboarding chains arming off real ground-handling events, and the automatic destination-language selection — is tied to GSX Pro, which is paid. Required, no; considerably better with, yes.

  • Holds up

    "Natural synthetic voices give LiveCrew a polished cabin and cockpit sound today, with room for continued voice quality updates."

    Unusually honest marketing. The site says synthetic in the feature heading rather than burying it, the in-app voice pickers name Microsoft neural voices outright (en-GB Ryan for the copilot, fr-FR Vivienne Multilingual for the cabin), and there is a "Clear TTS cache" button on the Cabin tab. Buyers know what they are getting: clean, well-paced, multilingual and generic. Anyone wanting the sound of a real flight attendant should be looking at CabinSim instead, and nothing on the page pretends otherwise.

The last word

Strip the marketing back and what is left is a small, cheap, well-engineered thing built by someone who reads his own bug reports. The v1.1.22 changelog fixes flap callouts firing on travelling angle rather than committed detent, stops the boarding music cutting off instead of fading, and replaces ICAO-prefix guessing with a table of 10,219 airports so the cabin greets you in the right language — the kind of detail nobody writes marketing copy about. Buyers who wanted a cabin that talks and a first officer that calls V1 have got exactly that for the price of a takeaway, and every one of them who hit a problem got an answer within days, in their own language. That is a better foundation than most first products manage.

on the LiveCrew

Sources (18)

About the reviewer

Ray

Ray

Ray is a flight sim fanatic who’s always hunting for the next addon worth trying. From MSFS to DCS, he pulls together real-world user experiences, community reactions, reviews, and hands-on impressions to give fellow simmers a clear picture of what’s worth their time.

Developer’s own page: LiveCrew

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